Arkheron Wiki - Weapons, Crowns, Amulets
Explore our extensive collection of Weapons, Crowns, and Amulets in Arkheron. Find detailed information on various weapon types, stats, and enhancements to help you choose the perfect armament for your adventures.

Rynshi's Strength of the Beast Amulet
Upgrades
Level 1 - Find this item again to upgrade!
Rynshi's Strength of the Beast Amulet (Level 2)
Upgrades
Level 1 - Find this item again to upgrade!
Rynshi's Strength of the Beast Amulet (Level 3)
Upgrades
Level 1 - Find this item again to upgrade!

Shroud Dagger (Level1)
Stab
None Damage (Single):
Stab the dagger
Swipe
None Damage (Single):
Cooldown 3
Swipe the dagger

Abyssal Spririt Crown
Crown of Protection
None Damage (Single):
Cooldown 14
Summon a framiliar that shoots anything in range

Craig Armor
Craig Armor
None Damage (Single):
Cooldown 10
Make all your dreams come true

Endurance Crown
Endurance
None Damage (Single):
Cooldown 20
Don't spend any endurance pips for 4 seconds, apply a debuff to enemies so they cant evade

Evade Crown
Evade Mod
None Damage (Single):
Cooldown 18
HealAmount 75
Boost your evades - your dashes cost one pip only, and go farther for 10 seconds

Ambush Crown
Ambush
None Damage (Single):
Cooldown 15
Aiming jump aoe, can also jump over walls

E12 Piercing Crown
E12 Piercing Crown
None Damage (Single):
Cooldown 15
Override dmg type to piercing for 6 seconds

Haste Crown
Crown of Protection
None Damage (Single):
Cooldown 16
Summon 3 framiliars

Shroud Skin Test

Haste Crown
Haste Crown
None Damage (Single):
Cooldown 20
Slip into ghost form and gain movement speed

Hunting Staff
Tracking Shot
Ranged Damage (Single):
Short ranged tracking shot
Gatling Shot
Ranged Damage (Single):
Cooldown 10
Channel an aimed rapid fire attack
Upgrades
Level 1 - LC: 13 DMG | RC: 75 DMG

Steadfast Amulet

Damage Increase Amulet

Damage Reduction Amulet

TEST

Damage Reflect Amulet

Speed Boost Amulet

Fortitude Shard
Mend
None Damage (Single):
Gain 100 Fortitude.

Health Potion
Heal
None Damage (Single):
Regain 100 Health.

Healing Ward
Healing Ward
None Damage (Single):
A stationary destructible ward that heals Health and Fortitude up to 100

Barrage Amulet
Barrage
Ranged Damage (Single): 40
Slow Duration 0.5
Cooldown 10
A cascade of projectiles that deal damage in a straight line.

Cluster Amulet
Clusterbomb
Other Damage (Single): 20
Cooldown 10
Explosive orbs that form a triangle and then detonate.

Coelacanth
Be the Fish
Other Damage (Single): 10
Cooldown 10
Transform yourself into a vicious creature of the sea - Take no damage in this state. Splash to victory.

Sanctuary Amulet
Sanctuary
None Damage (Single):
Cooldown 12
Create a zone where you and your allies are immune to slows, stuns, roots, and displacement. Lasts 8 seconds.

Sentinel Eye Amulet
Sentinel Eye
Other Damage (Single): 40
Cooldown 10
Fire a laser that hits all targets in range (hold to fire)

Invulnerable Amulet
Invulnerable
Other Damage (Single):
Duration 2
Cooldown 13
Become immune to damage.

Slide Amulet
Slide
Melee Damage (Single): 15
Distance 7
Cooldown 10
Projectile 000000000000000000000000000000000000000000000000
Slide along the ground. This ability does not interrupt sprinting.

Dual Axes
Axe Combo
Melee Damage (Combo): 13 / 13 / 15 / 15
5 hit melee combo.
Bull Rush
Melee Damage (Single): 30
Distance 12.5
Cooldown 12
Barrel forward, dealing damage and knocking back enemies in your path.

Bashing Shield
Bashing Combo
Melee Damage (Combo): 25 / 25 / 28
3 hit melee combo.
Block & Bash
Melee Damage (Single): 30
Durability 300
Cooldown 8
Raise your shield to block damage. Attack while blocking to bash.

Elusive Crown
Elusive
None Damage (Single):
Duration 3
Cooldown 14
Become steadfast for 3 seconds.

Resilience Crown
Resilience
None Damage (Single):
Duration 3
Damage Mitigation 70
Cooldown 15
Projectile 000000000000000000000000000000000000000000000000
Reduce incoming damage.

Essence Crown
Replenish
None Damage (Single):
Duration 3
Cooldown 14
HealAmount 75
Recover your health over time. Damage will interrupt recovery.

Fortitude Crown
Repair
None Damage (Single):
Duration 4
Cooldown 14
Recover your fortitude over time. Damage will interrupt recovery.

Reset Crown
Reset
None Damage (Single):
Cooldown 14
Refresh the cooldowns of Weapon Abilities, Stamina, and Endurance.

Destroyer Weapon
Murder Stabs
Melee Damage (Single):
Lowers Set Bonus Requirements to 1 item per eternal.
Tornados
Other Damage (Single):
Cooldown 14
Create 3 swirling tornados that move out from you, dmging and pushing people who get struck
Upgrades
Level 1 - Cannot be upgraded

Ranged Destroyer Weapon
Rapid Shots
Ranged Damage (Single):
Successfully repeated hits will increase rate of fire. Lowers Set Bonus Requirements to 1 item per eternal.
Mirror Image
None Damage (Single): 35
Cooldown 24
Create two copies of the yourself to attack enemies. Copies do half damage and take double damage. Copies heal their creator if destroyed.

Great Sword
Heavy Combo
Melee Damage (Combo): 32 / 32
2 hit melee combo.
Charging Slam
Melee Damage (Ramp): 40 - 60
Cooldown 12
Rush forward and slam down with a crushing blow.

Bow
Bow Shot
Ranged Damage (Single): 22
Max Distance 12
Fire a single arrow.
Wave Shot
Ranged Damage (Single): 35
Max Distance 12
Cooldown 10
Fire a wave of force that hits every target in its path.

Scimitar
Sweeping Strikes
Melee Damage (Combo): 20 / 20 / 20 / 20
4 hit melee combo.
Whirling Slash
Melee Damage (Single): 25
Exhaust Duration 2
Cooldown 12
A forward spinning attack that exhausts your target.

Shurikens
Rapid Fire
Ranged Damage (Single): 17
Ammo 6
Max Distance 12
Throw a spinning projectile.
Snare Toss
Ranged Damage (Single): 30
Max Distance 12
Slow Duration 2
Speed Decrease 50
Cooldown 10
Throw two merged shurikens that slow your target.

Dahla's Petal Dance Amulet
Petal Dance
None Damage (Single):
Duration 5
Cooldown 16
Heals you and your teammates over time.
Upgrades
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Healing amount increased to 75
Set
Deep Pockets: Max stack of consumables increased
Dahla's Petal Dance Amulet (Level 2)
Petal Dance
None Damage (Single):
Duration 5
Cooldown 14
Heals you and your teammates over time.
Upgrades
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Healing amount increased to 75
Set
Deep Pockets: Max stack of consumables increased
Dahla's Petal Dance Amulet (Level 3)
Petal Dance
None Damage (Single):
Duration 5
Cooldown 14
Heals you and your teammates over time.
Upgrades
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Healing amount increased to 75
Set
Deep Pockets: Max stack of consumables increased

Dahla's Dancing Blade
Slashing Variation
Melee Damage (Combo): 15 / 15 / 10 / 10
Twisting Thorn
Melee Damage (Ramp): 10 - 45
Stun Duration 1.5
Cooldown 15
A lunging stab that that [keyword tag=pierce]Pierces[/keyword] your target.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Deep Pockets: Max stack of consumables increased
Dahla's Dancing Blade (Level 2)
Slashing Variation
Melee Damage (Combo): 15 / 15 / 10 / 10
Twisting Thorn
Melee Damage (Ramp): 10 - 45
Stun Duration 1.5
Cooldown 12
A lunging stab that that [keyword tag=pierce]Pierces[/keyword] your target.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Deep Pockets: Max stack of consumables increased
Dahla's Dancing Blade (Level 3)
Slashing Variation
Melee Damage (Combo): 15 / 15 / 10 / 10
Twisting Thorn
Melee Damage (Ramp): 10 - 45
Stun Duration 1.5
Cooldown 12
A lunging stab that that [keyword tag=pierce]Pierces[/keyword] your target.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Deep Pockets: Max stack of consumables increased

Dahla's Vanish Crown
Vanish
None Damage (Single):
Duration 1.5
Cooldown 15
Transform into an invulnerable fast-moving orb that is invisible to enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - When leaving Vanish, you are invulnerable to damage for 1 second
Set
Deep Pockets: Max stack of consumables increased
Dahla's Vanish Crown (Level 2)
Vanish
None Damage (Single):
Duration 1.5
Cooldown 12
Transform into an invulnerable fast-moving orb that is invisible to enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - When leaving Vanish, you are invulnerable to damage for 1 second
Set
Deep Pockets: Max stack of consumables increased
Dahla's Vanish Crown (Level 3)
Vanish
None Damage (Single):
Duration 1.5
Cooldown 12
Transform into an invulnerable fast-moving orb that is invisible to enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - When leaving Vanish, you are invulnerable to damage for 1 second
Set
Deep Pockets: Max stack of consumables increased

Dahla's Throwing Knives
Pirouette Throw
Ranged Damage (Single): 14
Ammo 6
Max Distance 12
Blade Barrier
Ranged Damage (Single): 5
Duration 8
Ammo 12
Cooldown 15
Surround yourself with knives. Each blade damages on impact.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Pirouette flings 2 knives every rotation
Set
Deep Pockets: Max stack of consumables increased
Dahla's Throwing Knives (Level 2)
Pirouette Throw
Ranged Damage (Single): 14
Ammo 6
Max Distance 12
Blade Barrier
Ranged Damage (Single): 5
Duration 8
Ammo 12
Cooldown 12
Surround yourself with knives. Each blade damages on impact.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Pirouette flings 2 knives every rotation
Set
Deep Pockets: Max stack of consumables increased
Dahla's Throwing Knives (Level 3)
Pirouette Throw
Ranged Damage (Combo): 9 / 9
Ammo 12
Max Distance 12
Blade Barrier
Ranged Damage (Single): 5
Duration 8
Ammo 12
Cooldown 12
Surround yourself with knives. Each blade damages on impact.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Pirouette flings 2 knives every rotation
Set
Deep Pockets: Max stack of consumables increased

Irenna's North Wind Amulet
Northern Wind
Other Damage (Single):
Aura Range 3
Duration 4
Speed Decrease 50
Cooldown 16
An aura that slows the movement of enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Aura size increased
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's North Wind Amulet (Level 2)
Northern Wind
Other Damage (Single):
Aura Range 3
Duration 4
Speed Decrease 50
Cooldown 14
An aura that slows the movement of enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Aura size increased
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's North Wind Amulet (Level 3)
Northern Wind
Other Damage (Single):
Aura Range 4
Duration 4
Speed Decrease 50
Cooldown 14
An aura that slows the movement of enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Aura size increased
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies

Irenna's Frost Armor Crown
Frost Armor
None Damage (Single):
Durability 100
Cast Time 3
Cooldown 25
Grants an additional health bar that negates piercing and crushing damage.
Upgrades
Level 1 - Hold to use
Level 2 - Cooldown reduced to 20 seconds
Level 3 - Frost Armor Channels 25% faster
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's Frost Armor Crown (Level 2)
Frost Armor
None Damage (Single):
Durability 100
Cast Time 3
Cooldown 20
Grants an additional health bar that negates piercing and crushing damage.
Upgrades
Level 1 - Hold to use
Level 2 - Cooldown reduced to 20 seconds
Level 3 - Frost Armor Channels 25% faster
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's Frost Armor Crown (Level 3)
Frost Armor
None Damage (Single):
Durability 100
Cast Time 2.25
Cooldown 20
Grants an additional health bar that negates piercing and crushing damage.
Upgrades
Level 1 - Hold to use
Level 2 - Cooldown reduced to 20 seconds
Level 3 - Frost Armor Channels 25% faster
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies

Irenna's Icebreaker Mace
Callous Swipes
Melee Damage (Combo): 25 / 25
Icebreaker
Other Damage (Single): 25
Slow Duration 1.5
Speed Decrease 50
Max Distance 11.5
Cooldown 14
A cone of ice that slows and damages enemies.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Enemies in the center of the cone are rooted in place for 2 seconds
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's Icebreaker Mace (Level 2)
Callous Swipes
Melee Damage (Combo): 25 / 25
Icebreaker
Other Damage (Single): 25
Slow Duration 1.5
Speed Decrease 50
Max Distance 11.5
Cooldown 12
A cone of ice that slows and damages enemies.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Enemies in the center of the cone are rooted in place for 2 seconds
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's Icebreaker Mace (Level 3)
Callous Swipes
Melee Damage (Combo): 25 / 25
Icebreaker
Other Damage (Single): 25
Slow Duration 1.5
Speed Decrease 50
Max Distance 11.5
Cooldown 12
A cone of ice that slows and damages enemies.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Enemies in the center of the cone are rooted in place for 2 seconds
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies

Irenna's Sword "Caretaker"
Pragmatic Slashes
Melee Damage (Combo): 20 / 20 / 26
Krurian Handshake
Melee Damage (Single): 45
Stun Duration 0.5
Cooldown 15
Speed 25
Thrust forward and pierce a target.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Hit will stun for 3/4s
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's Sword "Caretaker" (Level 2)
Pragmatic Slashes
Melee Damage (Combo): 20 / 20 / 26
Krurian Handshake
Melee Damage (Single): 45
Stun Duration 0.5
Cooldown 12
Speed 25
Thrust forward and pierce a target.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Hit will stun for 3/4s
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies
Irenna's Sword "Caretaker" (Level 3)
Pragmatic Slashes
Melee Damage (Combo): 20 / 20 / 26
Krurian Handshake
Melee Damage (Single): 45
Stun Duration 0.75
Cooldown 12
Speed 25
Thrust forward and pierce a target.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Hit will stun for 3/4s
Set
Cold-blooded: 25% Increased damage to stunned or slowed enemies

Edani's Suffering Amulet
More the Merrier
None Damage (Single):
Duration 6
Aura Range 4
Damage Increase 15
Cooldown 14
Increase your damage based on the number of nearby enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Damage Amplification increased to 20% per nearby enemy
Set
Ferocious: Melee damage increased by 20%
Edani's Suffering Amulet (Level 2)
More the Merrier
None Damage (Single):
Duration 6
Aura Range 4
Damage Increase 15
Cooldown 12
Increase your damage based on the number of nearby enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Damage Amplification increased to 20% per nearby enemy
Set
Ferocious: Melee damage increased by 20%
Edani's Suffering Amulet (Level 3)
More the Merrier
None Damage (Single):
Duration 6
Aura Range 4
Damage Increase 20
Cooldown 12
Increase your damage based on the number of nearby enemies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Damage Amplification increased to 20% per nearby enemy
Set
Ferocious: Melee damage increased by 20%

Edani's Outburst Crown
Creative Outburst
Other Damage (Single): 15
Area of Effect Range 7
Exhaust Duration 1.5
Cooldown 15
PushRadius 1
A shriek that pushes enemies away.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Outburst Radius increased
Set
Ferocious: Melee damage increased by 20%
Edani's Outburst Crown (Level 2)
Creative Outburst
Other Damage (Single): 15
Area of Effect Range 7
Exhaust Duration 1.5
Cooldown 12
PushRadius 1
A shriek that pushes enemies away.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Outburst Radius increased
Set
Ferocious: Melee damage increased by 20%
Edani's Outburst Crown (Level 3)
Creative Outburst
Other Damage (Single): 15
Area of Effect Range 9
Exhaust Duration 1.5
Cooldown 12
PushRadius 1
A shriek that pushes enemies away.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Outburst Radius increased
Set
Ferocious: Melee damage increased by 20%

Edani's Lunging Hook
Thin Skinned Thrash
Melee Damage (Combo): 8 / 8 / 12 / 12
Startling Lunge
Melee Damage (Single): 20
Stun Duration 1
Cooldown 14
Throw a hook at an enemy or object, pulling yourself towards them.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - After a successful lunge you are invulnerable to damage for 1 second
Set
Ferocious: Melee damage increased by 20%
Edani's Lunging Hook (Level 2)
Thin Skinned Thrash
Melee Damage (Combo): 8 / 8 / 12 / 12
Startling Lunge
Melee Damage (Single): 20
Stun Duration 1
Cooldown 12
Throw a hook at an enemy or object, pulling yourself towards them.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - After a successful lunge you are invulnerable to damage for 1 second
Set
Ferocious: Melee damage increased by 20%
Edani's Lunging Hook (Level 3)
Thin Skinned Thrash
Melee Damage (Combo): 8 / 8 / 12 / 12
Startling Lunge
Melee Damage (Single): 20
Stun Duration 1
Cooldown 12
Throw a hook at an enemy or object, pulling yourself towards them.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - After a successful lunge you are invulnerable to damage for 1 second
Set
Ferocious: Melee damage increased by 20%

Edani's Pulling Claws
Scratch and Shred
Melee Damage (Combo): 6 / 6 / 14 / 14 / 18
Irresistible Pull
Melee Damage (Single): 20
Exhaust Duration 1.5
Stun Duration 0.5
Cooldown 15
Launch both claws towards a target and pull them back to you.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Ferocious: Melee damage increased by 20%
Edani's Pulling Claws (Level 2)
Scratch and Shred
Melee Damage (Combo): 6 / 6 / 14 / 14 / 18
Irresistible Pull
Melee Damage (Single): 20
Exhaust Duration 1.5
Stun Duration 0.5
Cooldown 12
Launch both claws towards a target and pull them back to you.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Ferocious: Melee damage increased by 20%
Edani's Pulling Claws (Level 3)
Scratch and Shred
Melee Damage (Combo): 6 / 6 / 14 / 14 / 18
Irresistible Pull
Melee Damage (Single): 20
Exhaust Duration 1.5
Stun Duration 0.5
Cooldown 12
Launch both claws towards a target and pull them back to you.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Ferocious: Melee damage increased by 20%

Ravah's Stalking Amulet
Stalking
None Damage (Single):
Duration 3
Damage Increase 30
Speed Increase 75
Cooldown 16
Become Stealthed. After a brief period, your damage is increased.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Distant: Ranged damage increased by 20%
Ravah's Stalking Amulet (Level 2)
Stalking
None Damage (Single):
Duration 3
Damage Increase 30
Speed Increase 75
Cooldown 12
Become Stealthed. After a brief period, your damage is increased.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Distant: Ranged damage increased by 20%
Ravah's Stalking Amulet (Level 3)
Stalking
None Damage (Single):
Duration 3
Damage Increase 30
Speed Increase 75
Cooldown 12
Become Stealthed. After a brief period, your damage is increased.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Eliminations reset cooldown
Set
Distant: Ranged damage increased by 20%

Ravah's Talonflight Crossbow
Piercing Shot
Ranged Damage (Ramp): 20 - 40
Max Range 12
A bolt that pierces through enemy armor when charged and fired at long range,
Unload
Ranged Damage (Single): 25
Stun Duration 1
Area of Effect Range 3.5
Cooldown 15
A close-range burst of damage that pushes you and your enemies apart.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Pushing an opponent into a wall with Unload stuns for 1 second
Set
Distant: Ranged damage increased by 20%
Ravah's Talonflight Crossbow (Level 2)
Piercing Shot
Ranged Damage (Ramp): 20 - 40
Max Range 12
A bolt that pierces through enemy armor when charged and fired at long range,
Unload
Ranged Damage (Single): 25
Stun Duration 1
Area of Effect Range 3.5
Cooldown 10
A close-range burst of damage that pushes you and your enemies apart.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Pushing an opponent into a wall with Unload stuns for 1 second
Set
Distant: Ranged damage increased by 20%
Ravah's Talonflight Crossbow (Level 3)
Piercing Shot
Ranged Damage (Ramp): 20 - 40
Max Range 12
A bolt that pierces through enemy armor when charged and fired at long range,
Unload
Ranged Damage (Single): 25
Stun Duration 2
Area of Effect Range 3.5
Cooldown 10
A close-range burst of damage that pushes you and your enemies apart.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Pushing an opponent into a wall with Unload stuns for 1 second
Set
Distant: Ranged damage increased by 20%

Ravah's Shadowsmoke Crown
Shadowsmoke
Other Damage (Single):
Area of Effect Range 8
Cooldown 18
A cloud of smoke that makes you and your teammates invisible. Attacking reveals you.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 16 seconds
Level 3 - Enemies take 2.5 damage per second while standing in Shadowsmoke
Set
Distant: Ranged damage increased by 20%
Ravah's Shadowsmoke Crown (Level 2)
Shadowsmoke
Other Damage (Single):
Area of Effect Range 8
Cooldown 16
A cloud of smoke that makes you and your teammates invisible. Attacking reveals you.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 16 seconds
Level 3 - Enemies take 2.5 damage per second while standing in Shadowsmoke
Set
Distant: Ranged damage increased by 20%
Ravah's Shadowsmoke Crown (Level 3)
Shadowsmoke
Other Damage (Single): 2.5
Area of Effect Range 8
Cooldown 16
A cloud of smoke that makes you and your teammates invisible. Attacking reveals you.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 16 seconds
Level 3 - Enemies take 2.5 damage per second while standing in Shadowsmoke
Set
Distant: Ranged damage increased by 20%

Ravah's Ringblade
Embedding Throw
Ranged Damage (Single): 18
Max Distance 12
A ranged weapon that can embed in enemies or the environment.
Take Flight
Ranged Damage (Single): 30
Activation Time Window 10
Cooldown 12
Teleport to your ringblade.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Eliminations reset cooldown
Set
Distant: Ranged damage increased by 20%
Ravah's Ringblade (Level 2)
Embedding Throw
Ranged Damage (Single): 18
Max Distance 12
A ranged weapon that can embed in enemies or the environment.
Take Flight
Ranged Damage (Single): 30
Activation Time Window 10
Cooldown 10
Teleport to your ringblade.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Eliminations reset cooldown
Set
Distant: Ranged damage increased by 20%
Ravah's Ringblade (Level 3)
Embedding Throw
Ranged Damage (Single): 18
Max Distance 12
A ranged weapon that can embed in enemies or the environment.
Take Flight
Ranged Damage (Single): 30
Activation Time Window 10
Cooldown 10
Teleport to your ringblade.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Eliminations reset cooldown
Set
Distant: Ranged damage increased by 20%

Ravah's Ringblade
Throw
Ranged Damage (Single):
Projectile 000000000000000000000000000000000000000000000000
Throw causes 20 DMG and embeds in enemies or the environment.
Teleport
Melee Damage (Single):
Cooldown 12
Teleport to your blade, doing 50 DMG in 2m area. (12s CD)
Upgrades
Level 1 - Find this item again to upgrade!

Hollow's Outcast Amulet
Mark the Outcast
Ranged Damage (Single): 10
Area of Effect Range 5.5
Damage Increase 20
Duration 4
Damage Shared 75
Cooldown 15
Mark a target to take increased damage and share damage with their nearby allies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Marked opponent shares up to 100% of damage with nearby teammates
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Outcast Amulet (Level 2)
Mark the Outcast
Ranged Damage (Single): 10
Area of Effect Range 5.5
Damage Increase 20
Duration 4
Damage Shared 75
Cooldown 12
Mark a target to take increased damage and share damage with their nearby allies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Marked opponent shares up to 100% of damage with nearby teammates
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Outcast Amulet (Level 3)
Mark the Outcast
Ranged Damage (Single): 10
Area of Effect Range 5.5
Damage Increase 20
Duration 4
Damage Shared 100
Cooldown 12
Mark a target to take increased damage and share damage with their nearby allies.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Marked opponent shares up to 100% of damage with nearby teammates
Set
Unscathed: 20% Bonus damage when you have Fortitude

Hollow's Companion Crown
Gloomy Groundlings
Other Damage (Combo): 7 / 7
Duration 5
Healing 1.25
Aura Range 2
Cooldown 16
Summon Gloomies that attack nearby enemies and heal you and your teammates.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Summon a third Gloomy
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Companion Crown (Level 2)
Gloomy Groundlings
Other Damage (Combo): 7 / 7
Duration 5
Healing 1.25
Aura Range 2
Cooldown 14
Summon Gloomies that attack nearby enemies and heal you and your teammates.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Summon a third Gloomy
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Companion Crown (Level 3)
Gloomy Groundlings
Other Damage (Combo): 7 / 7 / 7
Duration 5
Healing 1.87
Aura Range 2
Cooldown 14
Summon Gloomies that attack nearby enemies and heal you and your teammates.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 14 seconds
Level 3 - Summon a third Gloomy
Set
Unscathed: 20% Bonus damage when you have Fortitude

Hollow's Sneklan
Ground Shark
Ranged Damage (Single): 18
Max Distance 6
This gloomy can burrow under obstacles and inflict damage with its spines.
Gloomy Trap
Ranged Damage (Single): 18
Root Duration 1.5
Cooldown 15
Root enemies in the targeted area.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ground Shark range is increased
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Sneklan (Level 2)
Ground Shark
Ranged Damage (Single): 18
Max Distance 6
This gloomy can burrow under obstacles and inflict damage with its spines.
Gloomy Trap
Ranged Damage (Single): 18
Root Duration 1.5
Cooldown 10
Root enemies in the targeted area.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ground Shark range is increased
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Sneklan (Level 3)
Ground Shark
Ranged Damage (Single): 18
Max Distance 7.5
This gloomy can burrow under obstacles and inflict damage with its spines.
Gloomy Trap
Ranged Damage (Single): 18
Root Duration 1.5
Cooldown 10
Root enemies in the targeted area.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ground Shark range is increased
Set
Unscathed: 20% Bonus damage when you have Fortitude

Hollow's Darkling Staff
Dav's Darts
Ranged Damage (Combo): 10 / 10 / 10
Max Distance 12
Ammo 9
Ranged attack that fires in a burst.
Wall
None Damage (Single):
Health 150
Duration 5
Cooldown 14
Projectile 000000000000000000000000000000000000000000000000
Create a destructible wall.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown Reduced to 12 seconds
Level 3 - Dav's Darts have Homing
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Darkling Staff (Level 2)
Dav's Darts
Ranged Damage (Combo): 10 / 10 / 10
Max Distance 12
Ammo 9
Ranged attack that fires in a burst.
Wall
None Damage (Single):
Health 150
Duration 5
Cooldown 12
Projectile 000000000000000000000000000000000000000000000000
Create a destructible wall.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown Reduced to 12 seconds
Level 3 - Dav's Darts have Homing
Set
Unscathed: 20% Bonus damage when you have Fortitude
Hollow's Darkling Staff (Level 3)
Dav's Darts
Ranged Damage (Combo): 10 / 10 / 10
Max Distance 12
Ammo 9
Ranged attack that fires in a burst.
Wall
None Damage (Single):
Health 150
Duration 5
Cooldown 12
Projectile 000000000000000000000000000000000000000000000000
Create a destructible wall.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown Reduced to 12 seconds
Level 3 - Dav's Darts have Homing
Set
Unscathed: 20% Bonus damage when you have Fortitude

Karriv's Flamepath Amulet
Flamepath
Other Damage (Single): 12
DOT: 6 dmg / 2s
Max Distance 7
Duration 5
Cooldown 15
Summon a path of fire.
Upgrades
Level 1 - Find this item to upgrade!
Level 2 - Cooldown reduced to 13 seconds
Level 3 - Duration increased to 10 seconds
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Flamepath Amulet (Level 2)
Flamepath
Other Damage (Single): 12
DOT: 6 dmg / 2s
Max Distance 7
Duration 5
Cooldown 13
Summon a path of fire.
Upgrades
Level 1 - Find this item to upgrade!
Level 2 - Cooldown reduced to 13 seconds
Level 3 - Duration increased to 10 seconds
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Flamepath Amulet (Level 3)
Flamepath
Other Damage (Single): 12
DOT: 6 dmg / 2s
Max Distance 7
Duration 7
Cooldown 13
Summon a path of fire.
Upgrades
Level 1 - Find this item to upgrade!
Level 2 - Cooldown reduced to 13 seconds
Level 3 - Duration increased to 10 seconds
Set
Persistent: Abiility Cooldowns are 20% faster

Karriv's Forgefire Crown
Forgefire
None Damage (Single):
Duration 5
Area of Effect Range 5
Damage Mitigation 40
Health 100
Cooldown 18
FireCageProjectile 000000000000000000000000000000000000000000000000
FireCageHit 5B160CBE430000001083FAFF000000000000000000000000
Place a protective totem that gives you and your teammates damage mitigation.
Upgrades
Level 2 - Cooldown reduced to 16 seconds
Level 3 - Duration increased to 7 seconds
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Forgefire Crown (Level 2)
Forgefire
None Damage (Single):
Duration 5
Area of Effect Range 5
Damage Mitigation 40
Health 100
Cooldown 16
FireCageProjectile 000000000000000000000000000000000000000000000000
FireCageHit 5B160CBE430000005880FAFF000000000000000000000000
Place a protective totem that gives you and your teammates damage mitigation.
Upgrades
Level 2 - Cooldown reduced to 16 seconds
Level 3 - Duration increased to 7 seconds
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Forgefire Crown (Level 3)
Forgefire
None Damage (Single):
Duration 7
Area of Effect Range 5
Damage Mitigation 40
Health 100
Cooldown 16
FireCageProjectile 000000000000000000000000000000000000000000000000
FireCageHit 5B160CBE43000000A07DFAFF000000000000000000000000
Place a protective totem that gives you and your teammates damage mitigation.
Upgrades
Level 2 - Cooldown reduced to 16 seconds
Level 3 - Duration increased to 7 seconds
Set
Persistent: Abiility Cooldowns are 20% faster

Karriv's Flaming Lantern
Strike the Anvil
Melee Damage (Combo): 18 / 18 / 18 / 18 / 18
DOT: 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s
Ember Toss
Ranged Damage (Single): 25
DOT: 6 dmg / 2s
Cooldown 15
A lobbed projectile that explodes and catches enemies on fire.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ember Toss lingers on the ground for 3 seconds
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Flaming Lantern (Level 2)
Strike the Anvil
Melee Damage (Combo): 18 / 18 / 18 / 18 / 18
DOT: 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s
Ember Toss
Ranged Damage (Single): 25
DOT: 6 dmg / 2s
Cooldown 10
A lobbed projectile that explodes and catches enemies on fire.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ember Toss lingers on the ground for 3 seconds
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Flaming Lantern (Level 3)
Strike the Anvil
Melee Damage (Combo): 18 / 18 / 18 / 18 / 18
DOT: 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s
Ember Toss
Ranged Damage (Single): 25
DOT: 6 dmg / 2s
Cooldown 10
A lobbed projectile that explodes and catches enemies on fire.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ember Toss lingers on the ground for 3 seconds
Set
Persistent: Abiility Cooldowns are 20% faster

Karriv's Searing Shovel
Shovel Swing
Melee Damage (Combo): 24 / 24 / 28
DOT: 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s
Searing Blast
Ranged Damage (Single): 20
DOT: 6 dmg / 2s
Max Distance 12
Cooldown 15
A wave of flame that passes through targets and sets them on fire.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Searing Blast explodes when the wave passes through a target
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Searing Shovel (Level 2)
Shovel Swing
Melee Damage (Combo): 24 / 24 / 28
DOT: 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s
Searing Blast
Ranged Damage (Single): 20
DOT: 6 dmg / 2s
Max Distance 12
Cooldown 10
A wave of flame that passes through targets and sets them on fire.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Searing Blast explodes when the wave passes through a target
Set
Persistent: Abiility Cooldowns are 20% faster
Karriv's Searing Shovel (Level 3)
Shovel Swing
Melee Damage (Combo): 24 / 24 / 28
DOT: 6 dmg / 2s | 6 dmg / 2s | 6 dmg / 2s
Searing Blast
Ranged Damage (Combo): 20 / 15
DOT: 6 dmg / 2s |
Max Distance 12
Cooldown 10
A wave of flame that passes through targets and sets them on fire.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Searing Blast explodes when the wave passes through a target
Set
Persistent: Abiility Cooldowns are 20% faster

Leodin's Sanctuary Amulet
Sanctuary
None Damage (Single):
Area of Effect Range 6
Duration 6
Cooldown 14
Sanctify an area. While inside it, all teammates are Steadfast.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Radius Increased
Set
Divine: 20% Damage Reduction
Leodin's Sanctuary Amulet (Level 2)
Sanctuary
None Damage (Single):
Area of Effect Range 6
Duration 6
Cooldown 12
Sanctify an area. While inside it, all teammates are Steadfast.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Radius Increased
Set
Divine: 20% Damage Reduction
Leodin's Sanctuary Amulet (Level 3)
Sanctuary
None Damage (Single):
Area of Effect Range 8
Duration 6
Cooldown 12
Sanctify an area. While inside it, all teammates are Steadfast.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Radius Increased
Set
Divine: 20% Damage Reduction

Leodin's Sunray Amulet
Sunray
Other Damage (Single): 25
Cooldown 14
Channeled ability. Hold to fire a beam of light that deals damage and blinds enemies for 3 seconds.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Blind duration increased to 5 seconds
Leodin's Sunray Amulet (Level 2)
Sunray
Other Damage (Single): 25
Cooldown 12
Channeled ability. Hold to fire a beam of light that deals damage and blinds enemies for 3 seconds.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Blind duration increased to 5 seconds
Leodin's Sunray Amulet (Level 3)
Sunray
Other Damage (Single): 25
Cooldown 12
Channeled ability. Hold to fire a beam of light that deals damage and blinds enemies for 5 seconds.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Blind duration increased to 5 seconds

Leodin's Radiant Crown
Radiant Shield
Other Damage (Single): 15
Area of Effect Range 6
Activation Time Window 3
Lifesteal 50
Cooldown 20
Enter an invulnerable state. Exiting creates a lifestealing explosion.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 15 seconds
Level 3 - Damage dealt on Radiant Shield exit now heals for 100%
Set
Divine: 20% Damage Reduction
Leodin's Radiant Crown (Level 2)
Radiant Shield
Other Damage (Single): 15
Area of Effect Range 6
Activation Time Window 3
Lifesteal 50
Cooldown 15
Enter an invulnerable state. Exiting creates a lifestealing explosion.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 15 seconds
Level 3 - Damage dealt on Radiant Shield exit now heals for 100%
Set
Divine: 20% Damage Reduction
Leodin's Radiant Crown (Level 3)
Radiant Shield
Other Damage (Single): 15
Area of Effect Range 6
Activation Time Window 3
Lifesteal 100
Cooldown 15
Enter an invulnerable state. Exiting creates a lifestealing explosion.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 15 seconds
Level 3 - Damage dealt on Radiant Shield exit now heals for 100%
Set
Divine: 20% Damage Reduction

Leodin's Eclipse Hammer
Joyous Pummelling
Melee Damage (Combo): 20 / 20 / 30
Area of Effect Range 1.3
Righteous Swing
Melee Damage (Single): 35
Stun Duration 1
Cooldown 12
A two-handed swing that knocks enemies back.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Last strike of Joyous Pummelling area of effect increased
Set
Divine: 20% Damage Reduction
Leodin's Eclipse Hammer (Level 2)
Joyous Pummelling
Melee Damage (Combo): 20 / 20 / 30
Area of Effect Range 1.3
Righteous Swing
Melee Damage (Single): 35
Stun Duration 1
Cooldown 10
A two-handed swing that knocks enemies back.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Last strike of Joyous Pummelling area of effect increased
Set
Divine: 20% Damage Reduction
Leodin's Eclipse Hammer (Level 3)
Joyous Pummelling
Melee Damage (Combo): 20 / 20 / 30
Area of Effect Range 3
Righteous Swing
Melee Damage (Single): 30
Stun Duration 1
Cooldown 10
A two-handed swing that knocks enemies back.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Last strike of Joyous Pummelling area of effect increased
Set
Divine: 20% Damage Reduction

Leodin's Glint Spear
Divine Thrust
Melee Damage (Ramp): 20 - 45
A spear stab that can pierce through enemy armor when charged.
Reflect
None Damage (Single):
Channel Time 5
Reflect Damage 100
Cooldown 16
Reflect projectiles and block melee damage.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Reach of Divine Thrust increased when charged
Set
Divine: 20% Damage Reduction
Leodin's Glint Spear (Level 2)
Divine Thrust
Melee Damage (Ramp): 20 - 45
A spear stab that can pierce through enemy armor when charged.
Reflect
None Damage (Single):
Channel Time 5
Reflect Damage 100
Cooldown 12
Reflect projectiles and block melee damage.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Reach of Divine Thrust increased when charged
Set
Divine: 20% Damage Reduction
Leodin's Glint Spear (Level 3)
Divine Thrust
Melee Damage (Ramp): 20 - 45
A spear stab that can pierce through enemy armor when charged.
Reflect
None Damage (Single):
Channel Time 5
Reflect Damage 100
Cooldown 12
Reflect projectiles and block melee damage.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Reach of Divine Thrust increased when charged
Set
Divine: 20% Damage Reduction

Rynshi's Vortex Amulet
Vortex
Other Damage (Single): 15
Stun Duration 0.5
Area of Effect Range 3.25
Cooldown 15
Hit 608D472543000000684EFAFF000000000000000000000000
A vortex that pulls enemies to its center, stunning them on impact.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Stun duration increased to 1 second
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Vortex Amulet (Level 2)
Vortex
Other Damage (Single): 15
Stun Duration 0.5
Area of Effect Range 3.25
Cooldown 12
Hit 608D472543000000004CFAFF000000000000000000000000
A vortex that pulls enemies to its center, stunning them on impact.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Stun duration increased to 1 second
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Vortex Amulet (Level 3)
Vortex
Other Damage (Single): 15
Stun Duration 1
Area of Effect Range 3.25
Cooldown 12
Hit 578A02CA43000000584AFAFF000000000000000000000000
A vortex that pulls enemies to its center, stunning them on impact.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Stun duration increased to 1 second
Set
Relentless: 50% Damage Reduction at Low Health (75HP)

Rynshi's Wrath Cleaver
Cleave
Melee Damage (Combo): 20 / 20 / 25 / 30
Hit E8CC4189430000004047FAFF000000000000000000000000
Savage Leap
Melee Damage (Single): 40
Area of Effect Range 1.5
Cooldown 15
Hit 000000000000000000000000000000000000000000000000
Jump into the air and over obstacles. Slam down with crushing force.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Hit now stuns players for 1 second
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Wrath Cleaver (Level 2)
Cleave
Melee Damage (Combo): 20 / 20 / 25 / 30
Hit E8CC418943000000A842FAFF000000000000000000000000
Savage Leap
Melee Damage (Single): 40
Area of Effect Range 1.5
Cooldown 10
Hit 000000000000000000000000000000000000000000000000
Jump into the air and over obstacles. Slam down with crushing force.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Hit now stuns players for 1 second
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Wrath Cleaver (Level 3)
Cleave
Melee Damage (Combo): 20 / 20 / 25 / 30
Hit E8CC418943000000103EFAFF000000000000000000000000
Savage Leap
Melee Damage (Single): 40
Stun Duration 1
Area of Effect Range 1.5
Cooldown 10
Hit 000000000000000000000000000000000000000000000000
Jump into the air and over obstacles. Slam down with crushing force.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Hit now stuns players for 1 second
Set
Relentless: 50% Damage Reduction at Low Health (75HP)

Rynshi's Blinding Rage Crown
Blinding Roar
Other Damage (Single): 20
Blind Duration 4
Area of Effect Range 6
Cooldown 16
A battlecry that blinds nearby enemies.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Blind duration increased to 6 seconds
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Blinding Rage Crown (Level 2)
Blinding Roar
Other Damage (Single): 20
Blind Duration 4
Area of Effect Range 6
Cooldown 12
A battlecry that blinds nearby enemies.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Blind duration increased to 6 seconds
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Blinding Rage Crown (Level 3)
Blinding Roar
Other Damage (Single): 20
Blind Duration 6
Area of Effect Range 6
Cooldown 12
A battlecry that blinds nearby enemies.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Blind duration increased to 6 seconds
Set
Relentless: 50% Damage Reduction at Low Health (75HP)

Rynshi's Fury Bracers
Fury Punches
Melee Damage (Combo): 18 / 20 / 20 / 25 / 28
Sadistic Throw
Melee Damage (Combo): 10 / 25
Activation Time Window 3
Stun Duration 1
Cooldown 15
Grab a nearby enemy and hurl them away.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Throwing an opponent marks them and they take an additional 25% more damage for 5 seconds
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Fury Bracers (Level 2)
Fury Punches
Melee Damage (Combo): 18 / 20 / 20 / 25 / 28
Sadistic Throw
Melee Damage (Combo): 10 / 25
Activation Time Window 3
Stun Duration 1
Cooldown 12
Grab a nearby enemy and hurl them away.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Throwing an opponent marks them and they take an additional 25% more damage for 5 seconds
Set
Relentless: 50% Damage Reduction at Low Health (75HP)
Rynshi's Fury Bracers (Level 3)
Fury Punches
Melee Damage (Combo): 18 / 20 / 20 / 25 / 28
Sadistic Throw
Melee Damage (Combo): 10 / 25
Activation Time Window 3
Stun Duration 1
Cooldown 12
Grab a nearby enemy and hurl them away.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Throwing an opponent marks them and they take an additional 25% more damage for 5 seconds
Set
Relentless: 50% Damage Reduction at Low Health (75HP)

Vaton's Imbalanced Scales Amulet
Imbalanced Scales
None Damage (Single):
Damage Increase 75
Vulnerability 50
Duration 5
Cooldown 12
Increase damage dealt and become vulnerable.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Take 25% more damage instead of 50%
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Imbalanced Scales Amulet (Level 2)
Imbalanced Scales
None Damage (Single):
Damage Increase 75
Vulnerability 50
Duration 5
Cooldown 10
Increase damage dealt and become vulnerable.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Take 25% more damage instead of 50%
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Imbalanced Scales Amulet (Level 3)
Imbalanced Scales
None Damage (Single):
Damage Increase 75
Vulnerability 25
Duration 5
Cooldown 10
Increase damage dealt and become vulnerable.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Take 25% more damage instead of 50%
Set
Malleable: Increase Healing from your Items and Abilities by 50%

Vaton's Payback Crown
Payback
None Damage (Single):
Reflect Damage 100
Duration 3
Cooldown 15
Reflect all damage types.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Duration increased to 5 seconds
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Payback Crown (Level 2)
Payback
None Damage (Single):
Reflect Damage 100
Duration 3
Cooldown 12
Reflect all damage types.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Duration increased to 5 seconds
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Payback Crown (Level 3)
Payback
None Damage (Single):
Reflect Damage 100
Duration 5
Cooldown 12
Reflect all damage types.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Duration increased to 5 seconds
Set
Malleable: Increase Healing from your Items and Abilities by 50%

Vaton's Fortune's Favor Amulet (TMP)
Upgrades
Level 1 - No Armor = 50%+ | LowHealth threshold = 80%+

Vaton's Fortune's Favor Amulet (TMP) (Level 2)
Upgrades
Level 2 - No Armor = 60%+ | LowHealth threshold = 90%+
Level 3 - No Armor = 70%+ | LowHealth threshold = 100%+
Vaton's Fortune's Favor Amulet (TMP) (Level 3)
Upgrades
Level 2 - No Armor = 60%+ | LowHealth threshold = 90%+
Level 3 - No Armor = 70%+ | LowHealth threshold = 100%+

Vaton's Seeing Eye
Shattering Sphere
Ranged Damage (Single): 10
Max Distance 12
Area of Effect Range 2.5
A slow moving projectile that explodes on impact.
Ruinous Downfall
Ranged Damage (Single): 20
Slow Duration 2
Cooldown 13
Slow all enemies in the targeted area.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ruinous Downfall slow duration increased to 3 seconds Shattering Sphere travels faster
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Seeing Eye (Level 2)
Shattering Sphere
Ranged Damage (Single): 10
Max Distance 12
Area of Effect Range 2.5
A slow moving projectile that explodes on impact.
Ruinous Downfall
Ranged Damage (Single): 20
Slow Duration 2
Cooldown 10
Slow all enemies in the targeted area.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ruinous Downfall slow duration increased to 3 seconds Shattering Sphere travels faster
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Seeing Eye (Level 3)
Shattering Sphere
Ranged Damage (Single): 10
Max Distance 12
Area of Effect Range 2.5
A slow moving projectile that explodes on impact.
Ruinous Downfall
Ranged Damage (Single): 20
Slow Duration 3
Cooldown 10
Slow all enemies in the targeted area.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Ruinous Downfall slow duration increased to 3 seconds Shattering Sphere travels faster
Set
Malleable: Increase Healing from your Items and Abilities by 50%

Vaton's Serpent Staff
Serpent Lash
Melee Damage (Combo): 18 / 18 / 20 / 20
The Pillars
Other Damage (Single): 20
Stun Duration 0.45
Duration 3
Cooldown 15
Create 3 crystal stalagmites
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Pillars last 2 seconds longer
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Serpent Staff (Level 2)
Serpent Lash
Melee Damage (Combo): 18 / 18 / 20 / 20
The Pillars
Other Damage (Single): 20
Stun Duration 0.45
Duration 3
Cooldown 12
Create 3 crystal stalagmites
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Pillars last 2 seconds longer
Set
Malleable: Increase Healing from your Items and Abilities by 50%
Vaton's Serpent Staff (Level 3)
Serpent Lash
Melee Damage (Combo): 18 / 18 / 20 / 20
The Pillars
Other Damage (Single): 20
Stun Duration 0.45
Duration 5
Cooldown 12
Create 3 crystal stalagmites
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Pillars last 2 seconds longer
Set
Malleable: Increase Healing from your Items and Abilities by 50%

Grimwold's Voltaic Barrier Amulet
Voltaic Barrier
None Damage (Single):
Duration 6
Cooldown 12
A barrier that blocks enemy projectiles and allows teammates to shoot through it.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Duration increased to 8 seconds
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Voltaic Barrier Amulet (Level 2)
Voltaic Barrier
None Damage (Single):
Duration 6
Cooldown 10
A barrier that blocks enemy projectiles and allows teammates to shoot through it.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Duration increased to 8 seconds
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Voltaic Barrier Amulet (Level 3)
Voltaic Barrier
None Damage (Single):
Duration 8
Cooldown 10
A barrier that blocks enemy projectiles and allows teammates to shoot through it.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Duration increased to 8 seconds
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds

Grimwold's Oscillating Regeneration Crown
Oscillating Regeneration
Other Damage (Single):
Healing 50
Duration 10
Cooldown 18
Create a portal. Casting again returns to the portal and heals you.
Upgrades
Level 1 - Find this item to upgrade again
Level 2 - Cooldown reduced to 15 seconds
Level 3 - Heal increased to 65
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Oscillating Regeneration Crown (Level 2)
Oscillating Regeneration
Other Damage (Single):
Healing 50
Duration 10
Cooldown 15
Create a portal. Casting again returns to the portal and heals you.
Upgrades
Level 1 - Find this item to upgrade again
Level 2 - Cooldown reduced to 15 seconds
Level 3 - Heal increased to 65
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Oscillating Regeneration Crown (Level 3)
Oscillating Regeneration
Other Damage (Single):
Healing 65
Duration 10
Cooldown 15
Create a portal. Casting again returns to the portal and heals you.
Upgrades
Level 1 - Find this item to upgrade again
Level 2 - Cooldown reduced to 15 seconds
Level 3 - Heal increased to 65
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds

Grimwold's Strange Device
Shock
Ranged Damage (Single): 4
Max Range 7
Hold to damage a single nearby target.
Static Turret
Other Damage (Single): 10
Duration 8
Health 100
Max Range 12
Cooldown 15
A stationary turret that targets the closest enemy.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Static Turret detonates (30 damage) when destroyed or after 8 seconds
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Strange Device (Level 2)
Shock
Ranged Damage (Single): 4
Max Range 7
Hold to damage a single nearby target.
Static Turret
Other Damage (Single): 10
Duration 8
Health 100
Max Range 12
Cooldown 12
A stationary turret that targets the closest enemy.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Static Turret detonates (30 damage) when destroyed or after 8 seconds
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Strange Device (Level 3)
Shock
Ranged Damage (Single): 4
Max Range 7
Hold to damage a single nearby target.
Static Turret
Other Damage (Single): 10
Duration 8
Health 100
Max Range 12
Cooldown 12
A stationary turret that targets the closest enemy.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Static Turret detonates (30 damage) when destroyed or after 8 seconds
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds

Grimwold's Charged Rings
Particle Shot
Ranged Damage (Ramp): 25 - 38
Max Range 12
Stun Duration 0.5
A projectile that damages and pushes enemies back. Charged shots push farther and mini-stun.
Chain Reaction
Ranged Damage (Single): 16
Bounce 6
Max Range 12
Slow Duration 0.25
Cooldown 15
A projectile that bounces between targets and slows them.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Chain Reaction will bounce up to 10 times between targets
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Charged Rings (Level 2)
Particle Shot
Ranged Damage (Ramp): 25 - 38
Max Range 12
Stun Duration 0.5
A projectile that damages and pushes enemies back. Charged shots push farther and mini-stun.
Chain Reaction
Ranged Damage (Single): 16
Bounce 6
Max Range 12
Slow Duration 0.25
Cooldown 10
A projectile that bounces between targets and slows them.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Chain Reaction will bounce up to 10 times between targets
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds
Grimwold's Charged Rings (Level 3)
Particle Shot
Ranged Damage (Ramp): 25 - 38
Max Range 12
Stun Duration 0.5
A projectile that damages and pushes enemies back. Charged shots push farther and mini-stun.
Chain Reaction
Ranged Damage (Single): 16
Bounce 10
Max Range 12
Slow Duration 0.25
Cooldown 10
A projectile that bounces between targets and slows them.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Chain Reaction will bounce up to 10 times between targets
Set
Galvanized: Fortitude and Health Regenerate if you have not received or dealt damage in the past 3 seconds

Grimwold's Accelerator Amulet (TMP)
Grimwold's Accelerator Amulet (TMP) (Level 2)
Grimwold's Accelerator Amulet (TMP) (Level 3)

Skewer
Ranged Damage (Single): 10
Stun Duration 1
Resource 1
Max Range 12
Cooldown 12
Throw a heavy javelin that damages and stuns all targets it passes through, pushing them back. Targets pushed into a wall are stunned.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Gain an additional use of Skewer
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Skewer
Ranged Damage (Single): 10
Stun Duration 1
Resource 1
Max Range 12
Cooldown 10
Throw a heavy javelin that damages and stuns all targets it passes through, pushing them back. Targets pushed into a wall are stunned.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Gain an additional use of Skewer
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Skewer
Ranged Damage (Single): 15
Stun Duration 1
Resource 2
Max Range 12
Cooldown 10
Throw a heavy javelin that damages and stuns all targets it passes through, pushing them back. Targets pushed into a wall are stunned.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Gain an additional use of Skewer
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)

Sliver Strikes
Melee Damage (Combo): 28 / 28
2 hit melee combo.
Reap the Whirlwind
Melee Damage (Combo): 25 / 25
Cooldown 15
Powerful spinning attack that deals Crushing Damage. Spins twice.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Reap the Whirlwind gains an additional spin
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Sliver Strikes
Melee Damage (Combo): 28 / 28
2 hit melee combo.
Reap the Whirlwind
Melee Damage (Combo): 25 / 25
Cooldown 12
Powerful spinning attack that deals Crushing Damage. Spins twice.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Reap the Whirlwind gains an additional spin
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Sliver Strikes
Melee Damage (Combo): 28 / 28
2 hit melee combo.
Reap the Whirlwind
Melee Damage (Combo): 25 / 25 / 25
Cooldown 12
Powerful spinning attack that deals Crushing Damage. Spins three times.
Upgrades
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Reap the Whirlwind gains an additional spin
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)

Subjugate
Other Damage (Single): 25
Area of Effect Range 7
Cooldown 16
PushRadius 1
Pull enemies towards you in a 360 radius.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Subjugate silences endurance for 1.5 seconds
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Subjugate
Other Damage (Single): 25
Area of Effect Range 7
Cooldown 12
PushRadius 1
Pull enemies towards you in a 360 radius.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Subjugate silences endurance for 1.5 seconds
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Subjugate
Other Damage (Single): 25
Area of Effect Range 7
Exhaust Duration 1.5
Cooldown 12
PushRadius 1
Pull enemies towards you in a 360 radius.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Subjugate silences endurance for 1.5 seconds
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)

Upgrades
Level 1 - 2hp/sec
Level 2 - 3hp/sec
Level 3 - 4hp/sec
Upgrades
Level 1 - 2hp/sec
Level 2 - 3hp/sec
Level 3 - 4hp/sec
Upgrades
Level 1 - 2hp/sec
Level 2 - 3hp/sec
Level 3 - 4hp/sec

Blistering Jabs
Melee Damage (Single): 10
A melee attack that increases in speed and does not stop.
Stunning Blow
Melee Damage (Single): 20
Stun Duration 1
Cooldown 14
Stun your enemy with the butt of your spear for 1.5 seconds and deal damage.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Reach of Blistering Jabs increased
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Blistering Jabs
Melee Damage (Single): 10
A melee attack that increases in speed and does not stop.
Stunning Blow
Melee Damage (Single): 20
Cooldown 10
Stun your enemy with the butt of your spear for 1.5 seconds and deal damage.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Reach of Blistering Jabs increased
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)
Blistering Jabs
Melee Damage (Single): 10
A melee attack that increases in speed and does not stop.
Stunning Blow
Melee Damage (Single): 20
Cooldown 10
Stun your enemy with the butt of your spear for 1.5 seconds and deal damage.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Reach of Blistering Jabs increased
Set
Resolute: 15% Damage Reduction per nearby opponent (up to 45%)

Shasur's Trap Amulet
Tanglefoot Trap
Other Damage (Single): 35
Root Duration 2
Area of Effect Range 1.75
Cooldown 12
Projectile 000000000000000000000000000000000000000000000000
Set a trap that roots an enemy in place. Setting a new trap will destroy the previous one.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Gain an additional Tanglefoot Trap
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Trap Amulet (Level 2)
Tanglefoot Trap
Other Damage (Single): 35
Root Duration 2
Area of Effect Range 1.75
Cooldown 10
Projectile 000000000000000000000000000000000000000000000000
Set a trap that roots an enemy in place. Setting a new trap will destroy the previous one.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Gain an additional Tanglefoot Trap
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Trap Amulet (Level 3)
Tanglefoot Trap
Other Damage (Single): 35
Root Duration 2
Area of Effect Range 1.75
Cooldown 10
Projectile 000000000000000000000000000000000000000000000000
Set a trap that roots an enemy in place. Setting a new trap will destroy the previous one.
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Gain an additional Tanglefoot Trap
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt

Shasur's Assassin's Crown
Flutter Step
Other Damage (Single): 15
Max Range 8
Exhaust Duration 1.5
Cooldown 15
Teleport to a target and deliver a slashing attack.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Eliminations reset cooldown
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Assassin's Crown (Level 2)
Flutter Step
Other Damage (Single): 15
Max Range 8
Exhaust Duration 1.5
Cooldown 10
Teleport to a target and deliver a slashing attack.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Eliminations reset cooldown
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Assassin's Crown (Level 3)
Flutter Step
Other Damage (Single): 15
Max Range 8
Exhaust Duration 1.5
Cooldown 10
Teleport to a target and deliver a slashing attack.
Upgrades
Level 2 - Cooldown reduced to 10 seconds
Level 3 - Eliminations reset cooldown
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt

Shasur's Twin Daggers
Slash the River
Melee Damage (Combo): 12 / 12 / 12 / 12 / 12
Crack the Mountain
Melee Damage (Combo): 16 / 16 / 16
Stun Duration 1
Cooldown 14
Leap into the air and over obstacles. Landing on an enemy triggers a flurry of attacks.
Upgrades
Level 1 - Find this item to upgrade again!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Crack the Mountain does 100% Vampiric damage
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Twin Daggers (Level 2)
Slash the River
Melee Damage (Combo): 12 / 12 / 12 / 12 / 12
Crack the Mountain
Melee Damage (Combo): 16 / 16 / 16
Stun Duration 1
Cooldown 12
Leap into the air and over obstacles. Landing on an enemy triggers a flurry of attacks.
Upgrades
Level 1 - Find this item to upgrade again!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Crack the Mountain does 100% Vampiric damage
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Twin Daggers (Level 3)
Slash the River
Melee Damage (Combo): 12 / 12 / 12 / 12 / 12
Crack the Mountain
Melee Damage (Combo): 16 / 16 / 16
Stun Duration 1
Lifesteal 100
Cooldown 12
Leap into the air and over obstacles. Landing on an enemy triggers a flurry of attacks.
Upgrades
Level 1 - Find this item to upgrade again!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Crack the Mountain does 100% Vampiric damage
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt

Shasur's Fan of Blades
Subtle Breeze
Melee Damage (Combo): 8 / 8 / 8
Gust
Other Damage (Combo): 20 / 10 / 10
Channel Time 2
Max Range 7
Cooldown 15
A ripple of air that damages and pushes enemies away. Create up to three gusts.
Upgrades
Level 1 - Find this item to upgrade again!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Gust silences Endurance for 2 seconds
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Fan of Blades (Level 2)
Subtle Breeze
Melee Damage (Combo): 8 / 8 / 8
Gust
Other Damage (Combo): 20 / 10 / 10
Channel Time 2
Max Range 7
Cooldown 12
A ripple of air that damages and pushes enemies away. Create up to three gusts.
Upgrades
Level 1 - Find this item to upgrade again!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Gust silences Endurance for 2 seconds
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt
Shasur's Fan of Blades (Level 3)
Subtle Breeze
Melee Damage (Combo): 8 / 8 / 8
Gust
Other Damage (Combo): 20 / 10 / 10
Channel Time 2
Max Range 7
Cooldown 12
A ripple of air that damages and pushes enemies away. Create up to three gusts.
Upgrades
Level 1 - Find this item to upgrade again!
Level 2 - Cooldown reduced to 12 seconds
Level 3 - Gust silences Endurance for 2 seconds
Set
Vampiric: Attacks and abilities heal for 20% of damage dealt

Shasur's Backlash Amulet

Shasur's Backlash Amulet (Level 2)
Shasur's Backlash Amulet (Level 3)

Tsu'bo's Run Free Amulet
Run Free
Other Damage (Single): 20
Duration 0.45
Cooldown 15
Surge forward, damaging enemies that you pass through.
Upgrades
Level 2 - Cooldown reduced to 12
Level 3 - Hit is now vampiric
Set
Mobile: Gain two extra endurance
Tsu'bo's Run Free Amulet (Level 2)
Run Free
Other Damage (Single): 20
Duration 0.45
Cooldown 12
Surge forward, damaging enemies that you pass through.
Upgrades
Level 2 - Cooldown reduced to 12
Level 3 - Hit is now vampiric
Set
Mobile: Gain two extra endurance
Tsu'bo's Run Free Amulet (Level 3)
Run Free
Other Damage (Single): 20
Duration 0.45
Lifesteal 100
Cooldown 12
Surge forward, damaging enemies that you pass through.
Upgrades
Level 2 - Cooldown reduced to 12
Level 3 - Hit is now vampiric
Set
Mobile: Gain two extra endurance

Tsu'bo's Ripper Blades
Slash and Smash
Melee Damage (Combo): 10 / 10 / 10 / 10 / 30
Make them Prey
Melee Damage (Single): 25
Weaken Duration 2
Weaken Percentage 50
Max Distance 3
Cooldown 12
A cone shaped attack that makes enemy attacks less effective.
Upgrades
Level 2 - Cooldown reduced to 10
Level 3 - Anti Dmg debuff increased to 3 seconds from 2
Set
Mobile: Gain two extra endurance
Tsu'bo's Ripper Blades (Level 2)
Slash and Smash
Melee Damage (Combo): 10 / 10 / 10 / 10 / 30
Make them Prey
Melee Damage (Single): 25
Weaken Duration 2
Weaken Percentage 50
Max Distance 3
Cooldown 10
A cone shaped attack that makes enemy attacks less effective.
Upgrades
Level 2 - Cooldown reduced to 10
Level 3 - Anti Dmg debuff increased to 3 seconds from 2
Set
Mobile: Gain two extra endurance
Tsu'bo's Ripper Blades (Level 3)
Slash and Smash
Melee Damage (Combo): 10 / 10 / 10 / 10 / 30
Make them Prey
Melee Damage (Single): 25
Weaken Duration 3
Weaken Percentage 50
Max Distance 3
Cooldown 10
A cone shaped attack that makes enemy attacks less effective.
Upgrades
Level 2 - Cooldown reduced to 10
Level 3 - Anti Dmg debuff increased to 3 seconds from 2
Set
Mobile: Gain two extra endurance

Tsu'bo's Boom-Chakas
Boom-Crack
Ranged Damage (Combo): 12 / 9 / 9 / 9
Max Distance 12
An explosive bola that explodes on hit when charged.
Bind
Ranged Damage (Single): 20
Disarm Duration 3
Max Distance 12
Cooldown 15
Throw your Boom-Chakas at a target to disarm and silence them.
Upgrades
Level 2 - Cooldown reduced to 12
Level 3 - Evades are now also silenced
Set
Mobile: Gain two extra endurance
Tsu'bo's Boom-Chakas (Level 2)
Boom-Crack
Ranged Damage (Combo): 12 / 9 / 9 / 9
Max Distance 12
An explosive bola that explodes on hit when charged.
Bind
Ranged Damage (Single): 20
Disarm Duration 3
Max Distance 12
Cooldown 12
Throw your Boom-Chakas at a target to disarm and silence them.
Upgrades
Level 2 - Cooldown reduced to 12
Level 3 - Evades are now also silenced
Set
Mobile: Gain two extra endurance
Tsu'bo's Boom-Chakas (Level 3)
Boom-Crack
Ranged Damage (Combo): 12 / 9 / 9 / 9
Max Distance 12
An explosive bola that explodes on hit when charged.
Bind
Ranged Damage (Single): 20
Disarm Duration 3
Max Distance 2
Exhaust Duration 3
Cooldown 12
Throw your Boom-Chakas at a target to disarm and silence them.
Upgrades
Level 2 - Cooldown reduced to 12
Level 3 - Evades are now also silenced
Set
Mobile: Gain two extra endurance

Tsu'bo's Forefather Crown
Yah'Towa
Other Damage (Single): 8
Duration 10
Health 75
Slow Duration 0.25
Speed Decrease 50
Cooldown 18
Summon a companion to fight beside you. He will chase pinged targets.
Upgrades
Level 2 - Cooldown reduced to 15
Level 3 - Hounds health is increased to 125
Set
Mobile: Gain two extra endurance
Tsu'bo's Forefather Crown (Level 2)
Yah'Towa
Other Damage (Single): 8
Duration 10
Health 75
Slow Duration 0.25
Speed Decrease 50
Cooldown 15
Summon a companion to fight beside you. He will chase pinged targets.
Upgrades
Level 2 - Cooldown reduced to 15
Level 3 - Hounds health is increased to 125
Set
Mobile: Gain two extra endurance
Tsu'bo's Forefather Crown (Level 3)
Yah'Towa
Other Damage (Single): 8
Duration 10
Health 125
Slow Duration 0.25
Speed Decrease 50
Cooldown 15
Summon a companion to fight beside you. He will chase pinged targets.
Upgrades
Level 2 - Cooldown reduced to 15
Level 3 - Hounds health is increased to 125
Set
Mobile: Gain two extra endurance

Penelope's Correction Amulet
Lock the Door
Ranged Damage (Single):
Duration 4
Health 50
Area of Effect Range 2.5
Cooldown 15
A slow moving projectile that on impact tethers enemies to a location.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Health of tether increased
Set
Breakable: Become invisible at low health.
Penelope's Correction Amulet (Level 2)
Lock the Door
Ranged Damage (Single):
Duration 4
Health 50
Area of Effect Range 2.5
Cooldown 12
A slow moving projectile that on impact tethers enemies to a location.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Health of tether increased
Set
Breakable: Become invisible at low health.
Penelope's Correction Amulet (Level 3)
Lock the Door
Ranged Damage (Single):
Duration 4
Health 75
Area of Effect Range 2.5
Cooldown 12
A slow moving projectile that on impact tethers enemies to a location.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Health of tether increased
Set
Breakable: Become invisible at low health.

Penelope's Sparkle Crown
Sparkle
Other Damage (Single): 10
Area of Effect Range 4
Duration 5
Cooldown 15
A projectile that bursts and forms a hazy bubble. Enemies inside the bubble are blinded.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Blind Duration Increased
Set
Breakable: Become invisible at low health.
Penelope's Sparkle Crown (Level 2)
Sparkle
Other Damage (Single): 10
Area of Effect Range 4
Duration 5
Cooldown 12
A projectile that bursts and forms a hazy bubble. Enemies inside the bubble are blinded.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Blind Duration Increased
Set
Breakable: Become invisible at low health.
Penelope's Sparkle Crown (Level 3)
Sparkle
Other Damage (Single): 10
Area of Effect Range 4
Duration 7
Cooldown 12
A projectile that bursts and forms a hazy bubble. Enemies inside the bubble are blinded.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Blind Duration Increased
Set
Breakable: Become invisible at low health.

Penelope's Looking Glass
Flying Shards
Ranged Damage (Combo): 5 / 15
Max Distance 12
A ranged attack that can embed in enemies or the environment.
Light Up the Sky
Ranged Damage (Single):
Area of Effect Range 1
Cooldown 2
Detonate your Flying Shards.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - 2 Extra Darts
Set
Breakable: Become invisible at low health.
Penelope's Looking Glass (Level 2)
Flying Shards
Ranged Damage (Combo): 5 / 15
Max Distance 12
A ranged attack that can embed in enemies or the environment.
Light Up the Sky
Ranged Damage (Single):
Area of Effect Range 1
Cooldown 0.5
Detonate your Flying Shards.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - 2 Extra Darts
Set
Breakable: Become invisible at low health.
Penelope's Looking Glass (Level 3)
Flying Shards
Ranged Damage (Combo): 5 / 15
Max Distance 12
A ranged attack that can embed in enemies or the environment.
Light Up the Sky
Ranged Damage (Single):
Area of Effect Range 1
Cooldown 0.5
Detonate your Flying Shards.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - 2 Extra Darts
Set
Breakable: Become invisible at low health.

Penelope's Porcelain Parasol
Sharp Burst
Ranged Damage (Single): 6
Ammo 2
Max Range 3
Under the Weather
None Damage (Single):
Duration 0.4
Cooldown 15
A directional dodge with an invulnerable state. Reloads the Parasol.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Ammo count increased to 3
Set
Breakable: Become invisible at low health.
Penelope's Porcelain Parasol (Level 2)
Sharp Burst
Ranged Damage (Single): 6
Ammo 2
Max Range 3
Under the Weather
None Damage (Single):
Duration 0.4
Cooldown 12
A directional dodge with an invulnerable state. Reloads the Parasol.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Ammo count increased to 3
Set
Breakable: Become invisible at low health.
Penelope's Porcelain Parasol (Level 3)
Sharp Burst
Ranged Damage (Single): 6
Ammo 3
Max Range 3
Under the Weather
None Damage (Single):
Duration 0.4
Cooldown 12
A directional dodge with an invulnerable state. Reloads the Parasol.
Upgrades
Level 2 - Cooldown Reduced
Level 3 - Ammo count increased to 3
Set
Breakable: Become invisible at low health.

E15 Amulet
None Damage (Single):
Cooldown 15

E15 Crown
None Damage (Single):
Cooldown 15

E15 Scythe of Protection
Cleave
Melee Damage (Combo): 30 / 30 / 30
Hit E8CC418943000000502CF9FF000000000000000000000000
3 hit melee combo - or hold for a spinning throw
Perch
Melee Damage (Single): 50
Cooldown 15
Hit 000000000000000000000000000000000000000000000000
Hop onto your scythe to avoid dmg and then when you jump down deal a crushing hit

E15 Silencing Wand
Ranged Damage (Single):
Ranged Damage (Single):
Cooldown 10

Ravah's Stalking Amulet
Upgrades
Level 1 - Find this item again to upgrade!

Ravah's Stalking Amulet (Level 2)
Upgrades
Level 2 - LVL 2: After stealthing, you can remain invisible while sneaking
Level 3 - Level 3: Gain a +75% damage buff when exiting stealth
Ravah's Stalking Amulet (Level 3)
Upgrades
Level 2 - LVL 2: After stealthing, you can remain invisible while sneaking
Level 3 - Level 3: Gain a +75% damage buff when exiting stealth

Kassan's Chain Breaker Amulet
Upgrades
Level 1 - 25% damage reduction

Kassan's Chain Breaker Amulet (Level 2)
Upgrades
Level 2 - Level 2: Damage reduction increased by 5% -> 30%
Level 3 - Level 3: Damage reduction increased by 5% -> 35%
Kassan's Chain Breaker Amulet (Level 3)
Upgrades
Level 2 - Level 2: Damage reduction increased by 5% -> 30%
Level 3 - Level 3: Damage reduction increased by 5% -> 35%

Hollow's Wrath of Nature Amulet
Upgrades
Level 1 - Find this item again to upgrade!

Hollow's Wrath of Nature Amulet Lvl 2
Upgrades
Level 2 - Level 2: +5% ranged damage bonus
Level 3 - Level 3: +10% ranged damage bonus
Hollow's Wrath of Nature Amulet Lvl 3
Upgrades
Level 2 - Level 2: +5% ranged damage bonus
Level 3 - Level 3: +10% ranged damage bonus

Cell Key
Upgrades
Level 1 - +5 to awesomeness

Crypt Key
Upgrades
Level 1 - +5 to awesomeness

Burial Chamber Key

Vault Key
Upgrades
Level 1 - +5 to awesomeness

Armory Key
Upgrades
Level 1 - +5 to awesomeness

Weapon Closet Key
Upgrades
Level 1 - +5 to awesomeness

Scrivener Room Key
Upgrades
Level 1 - +5 to awesomeness

Mausoleum Key
Upgrades
Level 1 - +5 to awesomeness

Guardroom Key
Upgrades
Level 1 - +5 to awesomeness

Memory Rift Prop
Upgrades
Level 1 - +5 to awesomeness

Chomby's Key
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Storeroom Key
Upgrades
Level 1 - +5 to awesomeness

The Grand Terrace Key
Upgrades
Level 1 - +5 to awesomeness

Study Key
Upgrades
Level 1 - +5 to awesomeness

Fecklar's Cell Key
Upgrades
Level 1 - +5 to awesomeness

Guard's Room Key
Upgrades
Level 1 - +5 to awesomeness

Lake Of Princes Key
Upgrades
Level 1 - +5 to awesomeness

Lake Of Princes Shores Key
Upgrades
Level 1 - +5 to awesomeness

Lake Of Princes Shores Key
Upgrades
Level 1 - +5 to awesomeness

Gallery Key
Upgrades
Level 1 - +5 to awesomeness

Periodical Key
Upgrades
Level 1 - +5 to awesomeness

Unknown Crusader's Key
Upgrades
Level 1 - +5 to awesomeness

Crypt of Queens Key
Upgrades
Level 1 - +5 to awesomeness

Repository Key
Upgrades
Level 1 - +5 to awesomeness

Key of Test Quest
Upgrades
Level 1 - +5 to awesomeness

Quest Room Key
Upgrades
Level 1 - +5 to awesomeness

Trophy Room Key
Upgrades
Level 1 - +5 to awesomeness

Shelter Key
Upgrades
Level 1 - +5 to awesomeness

Leodin's Sunray Amulet
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Level 2: Regeneration Doubled
Leodin's Sunray Amulet (Level 2)
Upgrades
Level 1 - Find this item again to upgrade!
Level 2 - Level 2: Regeneration Doubled

Leodin's Sunray Amulet (Level 3)
Upgrades
Level 3 - Level 3: Regeneration increased + an in combat regen buff

Odessa's Suffering Amulet
Upgrades
Level 1 - Find this item again to upgrade!

Odessa's Suffering Amulet Lvl 2
Upgrades
Level 2 - Level 3: Additional 5% damage increase
Level 3 - Level 3: Additional 5% damage increase
Odessa's Suffering Amulet Lvl 3
Upgrades
Level 2 - Level 3: Additional 5% damage increase
Level 3 - Level 3: Additional 5% damage increase

Irenna's Last Breath Amulet
Upgrades
Level 1 - Find this item again to upgrade!

Irenna's Last Breath Amulet (Level 2)
Upgrades
Level 2 - Level 2: You now get an extra 5% dmg mitigation
Level 3 - Level 3: Damage mitigation increased to 75%
Irenna's Last Breath Amulet (Level 3)
Upgrades
Level 2 - Level 2: You now get an extra 5% dmg mitigation
Level 3 - Level 3: Damage mitigation increased to 75%

Memory Relic
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Relic Quest Prop
Upgrades
Level 1 - +5 to awesomeness

Shurikens
Rapid Fire
Ranged Damage (Single): 17
Throw a spinning projectile.
Snare Toss
Ranged Damage (Single): 30
Cooldown 10
Throw two merged shurikens that slow your target for 2 seconds.

Dahla's Regrowth Amulet
Upgrades
Level 1 - heal for 12 essence/second out of combat

Dahla's Regrowth Amulet (Level 2)
Upgrades
Level 2 - Level 2: Increase out of combat healing to 14 hps
Level 3 - Level 3: Regenerate 14 hps out of combat +6 hps in combat.
Dahla's Regrowth Amulet (Level 3)
Upgrades
Level 2 - Level 2: Increase out of combat healing to 14 hps
Level 3 - Level 3: Regenerate 14 hps out of combat +6 hps in combat.

True Strafe Test
Fists of Fury
Melee Damage (String):
A rapid punch combo